RESUME

OSCAR VALENCIA

| 3D Generalist | MoCap Technical Artist |

Colombia

[email protected]
Linkedin.com/in/oscardariovalencia
www.artstation.com/dariusv_arts

Software Skills

  • Blender
  • Zbrush
  • SketchUp
  • Perception Neuron Pro
  • Rokoko Studio
  • Wonder Studio
  • Unity
  • Unreal Engine
  • Substance Painter
  • Substance Designer
  • MotionBuilder
  • Mixamo
  • Photoshop
  • Illustrator
  • WordPress

Technical Skills

  • 3D Modeling
  • Digital Sculpting
  • Retopology
  • Texturing
  • Rigging
  • Skinning
  • Animation
  • Technical Artist in Motion Capture
  • Project Management
  • Process Optimization
  • AR/VR Project Development
AI-enhanced Research
  • AI-enhanced Development

Soft Skills

  • Leadership
  • Teamwork
  • Autonomy
  • Time Management
  • Conflict Management
  • Negotiation
  • Creativity
  • Adaptability
  • Attention to Detail
  • Continuous Learning

IDIOMS

Universal Language Academy – Itagüí                                                                                                                                                                               July 2023 – Present
English B1

EDUCATION

Centro de Servicios y Gestión Empresarial Regional Antioquia, SENA – Medellin                                                                                January 2016–November 2017 Technologist in Video Games Development – (Graduate)

Domestika, Udemy, Crehana, Sena Virtual, 21 Draw, Skillshare – Itagui                                                                                                                      April 2016 – Present
Independent Studies

SUMMARY

I am a professional with 7 years of experience in the 3D field, specializing in modeling, texturing, animation, and Technical Artist in Motion Capture. I have created over 130 unique characters and led outstanding projects, including the generation of 5,555 NFTs with unique variations. My ability to optimize processes and manage projects has ensured high-quality deliveries for brands such as DC, Firestone, and Bridgestone. Additionally, I have experience in the development of audiovisual products and the implementation of innovative solutions for VR and AR environments, reflecting a continuous commitment to learning and professional excellence.

EXPERIENCE

Monster Truck Ninja | Bacano GO!, Envigado, Antioquia                                                                                                                                                                          August 2017 – July 2024
Lead 3D Artist, MoCap Technical Artist

  • I led the 3D area in Bacano Go!’s most ambitious projects, actively participating in 100% of the creation of 57,777,363,072,000 NFTs with 5,555 unique variations. I implemented technical solutions to optimize production, setting new standards for Bacano Go!

 

  • I led the Mocap area, supervising and directly participating in the cleanup, correction of animations, and rigging of characters. Additionally, I integrated motion captures using devices such as Perception Neuron, Rokoko Studio, and files exported from OptiTrack. This integration increased efficiency by 90% in the production of content for social media, demonstrating my ability to lead teams and optimize creative processes.

 

  • I developed over 130 characters from a base design, performing detailed modeling, texturing, and optimization to meet Bacano Go!’s artistic guidelines. I refined skills in sculpting, modeling, retopology, rigging, skinning, and animation, ensuring quality and consistency in each design, accelerating these processes by 65%.

 

  • I played a crucial role in the audiovisual product development team for renowned brands such as DC, Firestone, Bridgestone, Columbus McKinnon, Veriton, ITrade, Curo 365, Metrolink, and Harlequin. From strategic planning to animation, I played a crucial role in creating content that met each company’s standards and objectives, resulting in 100% satisfaction due to the excellence in the quality of the videos produced.

 

  • I led the creation of a comprehensive project planning and tracking system, from pre-production to final delivery. This included central documentation to effectively coordinate all aspects of development, optimizing production times by 60% and ensuring efficient and coordinated execution at every stage of the process.

 

  • I developed 4 innovative applications for Monster Truck Ninja, highlighting a virtual reality (VR) architectural tour for Papa Johns and 3 augmented reality (AR) applications with advanced mechanics. From conceptualization to implementation, I provided immersive experiences that redefined user interaction.

Dream House Studios,Medellin, Antioquia                                                                                                                                                                                                 October 2016 – July 2017
Archviz VR Developer Experiences, VR Game Developer

  • I performed detailed 3D modeling of the furniture from architectural plans, ensuring precision and fidelity to the original design.

  • I configured the materials with the aim of optimizing the visual and professional appearance of the project, using advanced techniques to achieve aesthetically superior results.

 

  • I implemented an anti-aliasing visual correction solution that significantly improved the visual quality of the project by 80% when migrating to the Unreal Engine, surpassing the initial 20% improvement with other anti-aliasing solutions.

 

  • I effectively optimized the format and size of textures, reducing the project file size by 40%, resulting in faster and more efficient loading.

 

  • I improved applications and code to increase performance in virtual reality (VR) environments, implementing optimizations that increased system fluidity and responsiveness.

 

  • I programmed advanced interactive mechanics for NPC characters and objects, including dynamic behaviors and adaptive responses.

 

  • I developed complex levels, designed strategic markers, implemented shooting systems, and progressive challenges, as well as efficiently managed resources and assets to enrich the gaming experience in virtual environments.

LabPepe                                                                                                                                                                                                                                                                 June 2016 – July 2016
Mobile Application Developer                                                                                                                                                                                                                      January 2016 – May 2016

EDINSA POSTOBON & SENA                                                                                                                                                                                                                 August 2015 – February 2016
Game Developer & Game Programmer – SENA Internship

Upland Studios S.A.S                                                                                                                                                                                                                                     May 2014 – January 2015
Game Developer & Game Programmer

Press Start Studios                                                                                                                                                                                                                                       June 2014 – October 2014
COO – Press Start Engines

Press Start Studios                                                                                                                                                                                                                                   August 2013 – October 2014
Lead Game Programmer
Multiplayer Gameplay Programmer

FREDY ALZATE GÓMEZ (Professional Artist)
July 2013 – October 2013

Game Developer y Game Programmer

MUUA – Universidad de Antioquia Museum                                                                                                                                                                                                    April 2012 – May 2012
Illustrator and 2D Animator

FREDY ALZATE GÓMEZ (Professional Artist)                                                                                                                                                                                      June 2011 – November 2011
Game Developer & Game Programmer

FREELANCE                                                                                                                                                                                                                                                                             2004 – 2006
Programmer