PORTFOLIO

3D Generalist | MoCap Technical Artist |  Game Developer |  VR Archviz Experience Designer

ABOUT

Hello! My name is Oscar Darío Valencia Bedoya. I am a passionate 3D Generalist, Mocap Technical Artist, Game Developer, and VR Archviz Experience Designer born in Colombia. I have over 8 years of experience in the 3D industry and several more years in game development. While I am a Technologist in Game Development and enjoy programming, I have chosen to focus primarily on 3D, as it provides me with a sense of tranquility and allows me to express everything I think and feel deeply.

My experience has led me to develop applications using Unity, create virtual reality experiences with Unity and Unreal, and design characters from sketches provided by various artists. This has allowed me to create over 130 characters for my last company, enriching my knowledge and skills in 3D, including modeling, texturing, sculpting, retopology, rigging, lighting, and composition, among other skills I continue to refine.

What motivates me most is my family and the opportunity to keep learning, which I believe is something I should never stop doing. Additionally, I have many other skills that I sometimes enhance in my personal time. For this reason, I invite you to read my CV and greatly appreciate you taking the time to get to know me better. I hope you enjoy what I share in my portfolio. Thank you very much, and I look forward to being in touch.

BLOG

Want to see how my 3D, game development, and VR projects are evolving in real-time? On my blog, I’ll share detailed updates on my side projects, including the challenges I face, the outcomes I achieve, and the new skills I’m exploring, such as drawing, painting, video editing, and who knows what else. Join me on this exciting creative journey and be the first to discover the latest advancements and developments. Come and explore what I’m working on, and let yourself be inspired by each new step in my process. Your curiosity and support mean a lot to me!

3D Organic Modeling 3D Hard Surface Modeling Sculpting Retopology Rigging Texturing Animation
MoCap Cleaning Archviz Modeling VR Technology Explore VR Archviz Experence AR Experience Explore  Video Editing Game Developing Coding Drawing Painting Exploring Thing and More…

RESUME

I am a professional with 7 years of experience in the 3D field, specializing in modeling, texturing, animation, and Technical Artist in Motion Capture. I have created over 130 unique characters and led outstanding projects, including the generation of 5,555 Digital Collectibles with unique variations. My ability to optimize processes and manage projects has ensured high-quality deliveries for brands such as DC, Firestone, and Bridgestone. Additionally, I have experience in the development of audiovisual products and the implementation of innovative solutions for VR and AR
environments, reflecting a continuous commitment to learning and professional excellence.

Resume PDF – ATS

Click here to view my resume (English version)

Click here to view my resume (Spanish Version)

Software Skills

Blender
Zbrush
SketchUp
Perception Neuron Pro
Rokoko Studio
Wonder Studio
Unity
Unreal Engine
Substance Painter
Substance Designer
MotionBuilder
Photoshop
Illustrator

Technical Skills

3D Modeling
Digital Sculpting
Retopology
Texturing
Rigging
Skinning
Animation
Technical Artist in Motion Capture
Project Management
Process Optimization
AR/VR Project Development
AI-enhanced Research and Development

Soft Skills

Leadership
Teamwork
Autonomy
Time Management
Negotiation
Creativity
Adaptability
Attention to Detail
Continuous Learning

CONTACT

Thank you for reaching out! I’ll be in touch soon. Looking forward to our conversation!

Itagui, Antioquia, Colombia

Coffee Chat? Let’s talk! I believe the best ideas come from great conversations. Reach out and let’s get to know each other.