GIANTS CAUSEWAY
Final project of the course “Introducción a la creación de texturas con Substance Designer” made by Angel Fernandez, an excellent introductory course to learn the basics of Substance Designer, the management and operation of nodes, how to export different types of maps and how to create interesting materials, hope you like it!
RENDER MATERIALS
TEXTURE MAPS
Giants Causeway Surface
Giants Causeway Surface – Material Pass
Giants Causeway Surface – Texture Maps
Giants Causeway Surface
Giants Causeway Surface Material – Material Pass
Giants Causeway Surface Material – Texture Maps
Sci-Fi Planet Surface Material Gray
Sci-Fi Planet Surface Material Gray – Material Pass
Sci-Fi Planet Surface Material Gray – Texture Maps
Sci-Fi Planet Surface Material Gray
Sci-Fi Planet Surface Material Gray – Material Pass
Sci-Fi Planet Surface Material Gray –
Texture Maps
Sci-Fi Planet Surface Material Red
Sci-Fi Planet Surface Material Red – Material Pass
Giants Causeway Surface – Texture Maps
Sci-Fi Planet Surface Material Red
Sci-Fi Planet Surface Material Red – Material Pass
Sci-Fi Planet Surface Material Red – Texture Maps
Sci-Fi Planet Surface Material Black
Sci-Fi Planet Surface Material Black – Material Pass
Sci-Fi Planet Surface Material Black – Texture Maps
Sci-Fi Planet Surface Material Black
Sci-Fi Planet Surface Material Black – Material Pass
Sci-Fi Planet Surface Material Black – Texture Maps
This project has been a truly enriching experience for me, as it allowed me to take my first steps in using Substance Designer. I’ve been fascinated by how this program enables the creation of various texture maps, which are widely used in video games. Although the project itself is quite complex, my approach to the program was more gradual. I was able to create seamless textures for different garments with simpler patterns. Despite being an initial attempt, this experience has been very valuable, as I was able to bring my ideas to life and provide effective solutions to the given requirements.














