TEXTURING

Texturing objects greatly interests me because it involves various methods to achieve truly surprising results. Using non-destructive techniques for texturing optimizes and speeds up this process. For this, I use Substance Painter, and in some cases, I try to use Substance Designer when it comes to creating seamless patterns.

SUBSTANCE PAINTER

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Gobling – Substance Painter Full Body Texture

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Gobling – Substance Painter Textures in Concavities

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Gobling -Substance Painter Texture Micro Details

Gobling – Substance Painter Full Body Texture

Gobling – Substance Painter Textures in Concavities

Gobling -Substance Painter Texture Micro Details

SUBSTANCE DESIGNER

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The level of detail I can achieve in Substance Painter reminds me of digital sculpting. With enough time, I believe I can reach some really good results, and it’s something I genuinely enjoy. I’m still learning more every day. Substance Designer also interests me, especially in how textures are created. I’m looking forward to exploring more complex textures, which I hope will help me continue improving my skills. These are processes I really enjoy, especially when I see the results coming together as I imagined.